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Switch between JPG, PNG, and WebP. Nothing is uploaded.
Not every image works in every format — a transparent PNG logo dropped into a JPEG-only upload form loses its transparency, a WebP image sent to someone with outdated software won't open, and a heavy PNG photo could be far smaller as a JPEG or WebP. This tool converts images between JPG, PNG, and WebP directly in your browser using the Canvas API, decoding the source file and re-encoding it in the format you choose without any upload. It's built for the everyday moments where the format itself, not just the file size, is the problem: prepping a logo for a platform that only accepts PNG, switching a batch of photos to WebP for a faster website, or turning a screenshot into a universally compatible JPEG.
or, drag and drop images here
JPG, PNG, WebP, GIF, BMP · up to 50MB each
Resize images to specific dimensions or percentages without losing quality
Bulk UploadReduce image file size while maintaining quality
Bulk UploadCrop and trim images to your desired aspect ratio
Create print-ready passport photos for 17+ countries — white/blue/custom background, adjustments, and multi-photo print sheets.
Upload your image
Drag and drop or click to select a JPG, PNG, WebP, GIF, or BMP file.
Choose the target format
Pick JPEG, PNG, or WebP as your output format.
Adjust quality (if applicable)
For JPEG/WebP outputs, set the quality level.
Click Convert
Conversion happens instantly in your browser.
Download the result
Save your converted image to your device.
Every image format is really just a different set of rules for turning pixel data into bytes. JPEG uses lossy, block-based compression and has no concept of transparency — every pixel is fully opaque. PNG is lossless and supports a full alpha channel, so it can represent partial and full transparency pixel by pixel, which is why it's the standard for logos, icons, and graphics with hard edges or text. WebP is newer and does both jobs: it can compress losslessly like PNG or lossily like JPEG, and it supports transparency, usually producing smaller files than either older format at comparable visual quality. This tool converts between them by drawing your source image onto an HTML canvas, then asking the browser to re-encode that canvas's pixel data into the target format's byte structure.
The trickiest part of conversion is the alpha channel. When you convert a PNG or WebP image that has transparent or semi-transparent pixels into JPEG, those pixels have nowhere to go — JPEG simply can't store partial opacity. The conversion fills that space with a solid background, typically white, which is why a transparent PNG logo can come out of a JPEG conversion with an unexpected white box around it. Going the other direction — JPEG to PNG or WebP — is safe, since you're moving from a format with no transparency support to one that has it; the image just comes out fully opaque, exactly as it started.
Real-world conversion needs usually come down to compatibility or optimization. A designer might export artwork as PNG and then need a JPEG version for a print vendor that doesn't accept PNG uploads. A developer might have a folder of JPEG product photos and want to batch them to WebP for a faster-loading storefront. A user might receive a WebP image from a website and need it as JPEG to open in older photo software. In each case, the format itself — not the visual content — is the obstacle, which is exactly what this tool solves. If your real goal is a smaller file rather than a different format, the Compress Image tool re-encodes at a lower quality within the same format instead.
One limitation worth knowing: this tool converts a single static image, so an animated GIF input converts to just its first frame as a static JPEG, PNG, or WebP — animation isn't preserved. It also doesn't read HEIC or RAW camera formats directly; those need to be exported as JPEG or PNG by your phone or camera software before uploading here. Within JPEG, PNG, WebP, GIF, and BMP as inputs, though, conversion is a one-step, entirely local operation.
Compression:
Lossy — discards data the eye is least likely to notice using DCT (Discrete Cosine Transform) block-based compression.
Best Use Cases:
Limitations:
File Size:
1920×1080 photo: 150-500 KB at quality 70-90%. Typical range 200-300 KB at 80-85% quality.
Compression:
Lossless — uses DEFLATE algorithm (same as ZIP). Every pixel preserved exactly with no quality loss.
Best Use Cases:
Transparency:
Full 8-bit alpha channel — supports 256 levels of transparency per pixel (fully opaque to fully transparent with all semi-transparent states in between).
File Size:
1920×1080 photo: 1-3 MB (much larger than JPEG). Simple graphics: 50-200 KB. Screenshots with lots of solid colors compress well.
Compression:
Both lossy AND lossless modes available. Lossy uses predictive coding + VP8 video compression. Lossless uses advanced color space transforms.
Best Use Cases:
Advantages:
File Size:
1920×1080 photo: 100-350 KB at quality 70-90% (25-30% smaller than JPEG). Graphics: 30-150 KB (smaller than PNG for complex images).
Compression:
Lossless LZW compression, but limited to 256 colors max — color palette gets quantized (reduced), which loses data. Animation support via multiple frames.
Best Use Cases:
Limitations:
File Size:
Simple graphics: 20-100 KB. Photos with 256-color dithering: 200 KB-1 MB (poor quality). Animated GIFs: 500 KB-5 MB depending on length and optimization.
Need transparency (logos, icons, graphics)?
→ Convert to PNG or WebP. Never JPEG (transparency becomes white).
Photos for a modern website?
→ Convert to WebP first choice (best compression). Provide JPEG fallback for ancient browsers.
Need maximum compatibility (email, print, old software)?
→ Convert to JPEG (100% universal support). Sacrifice transparency if needed.
Need pixel-perfect quality (no loss at all)?
→ Convert to PNG (lossless). Accept larger file sizes.
Have an animated GIF you want to optimize?
→ Convert to WebP animation (smaller files, better quality). Note: This tool converts to static WebP only — animated output needs a different tool.
Know your audience before choosing a format. Here's what each major browser supports:
| Browser | JPEG | PNG | WebP | GIF | Since Version |
|---|---|---|---|---|---|
| Chrome / Edge (Chromium) | ✅ | ✅ | ✅ | ✅ | WebP since Chrome 9 (2011) |
| Firefox | ✅ | ✅ | ✅ | ✅ | WebP since Firefox 65 (2019) |
| Safari (macOS/iOS) | ✅ | ✅ | ✅ | ✅ | WebP since Safari 14 (2020) |
| Edge (Legacy) | ✅ | ✅ | ✅ | ✅ | WebP since Edge 18 (2018) |
| Internet Explorer 11 | ✅ | ✅ | ❌ | ✅ | No WebP support (IE is discontinued) |
Bottom line:As of 2024-2026, WebP is supported by 95%+ of all browsers in use. Only very old browsers (IE 11, Safari 13 and below) don't support it. For most websites, WebP is safe to use as the default format.
You need to convert an image format when the file you have isn't compatible with where you want to use it. Here are the most common scenarios:
Choosing the right format depends on your use case. Here's a comprehensive comparison to help you decide:
| Format | Best For | Typical Size | Transparency | Animation | Browser Support |
|---|---|---|---|---|---|
| JPEG | Photos, gradients, natural images | Small | ❌ | ❌ | Universal (100%) |
| PNG | Logos, graphics, screenshots, text | Medium–Large | ✅ Full alpha | ❌ | Universal (100%) |
| WebP | Modern web images, versatile | Smallest | ✅ Full alpha | ✅ | 95%+ (all modern browsers) |
| GIF | Simple animations, legacy graphics | Medium | ⚠️ 1-bit only | ✅ | Universal (100%) |
| BMP | Raw uncompressed images | Very Large | ❌ | ❌ | Universal (100%) |
Use WebP for modern web (best compression). Fall back to JPEG for universal compatibility.
Use PNG for lossless quality and full transparency. Or WebP for smaller files.
WebP first choice. Provide JPEG or PNG fallback for older browsers.
Unlike most online tools, Toolivon processes everything directly in your browser using the Web APIs built into Chrome, Firefox, Safari, and Edge.
Last updated:
Your images never leave your device
All processing runs directly in your browser using built-in Web APIs — the Canvas API, Web Audio API, and WebAssembly. Nothing is uploaded to any server. There is no account, no email, and no data retention. You can verify this yourself: open your browser's DevTools Network tab and watch zero outbound file requests while the tool processes your images.
GDPR-friendly · Works offline after page load · No file size limits beyond your device memory